Added: New spawner logic to non-slot vehicle depots in Conflict.
Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script.
Changed: Order of IP Addresses and Ports in Server hosting UI.
Changed: Default values to true for params:.
SupportedGameClientTypes to supportedPlatforms ĪdminPassword to passwordAdmin (and moved into game object - same as password) GameHostRegisterBindAddress to publicAddress
Added: Server config param crossPlatform.
Fixed: UI - Image set loading crash fix.
Added: World Editor - Menu actions for prefab inheritance moved under the generic "Inherit" interface of every resource browser.
Fixed: A case where MovementSwayAimModifier would not update because of premature caching and validation of unused variable.
Fixed: Download manager version displaying.
Fixed: Seize and Defend tasks were not working due to a faulty trigger.
Fixed: Group menu selection doesn't change when a player respawns.
Fixed: Mines are now not allowed to be dropped while being placed.
Fixed: OwnerOnly and NoOwner properties should no longer incorrectly attempt to read their value from the baseline.
Fixed: No longer possible to manipulate with supplies or start build mode using a destroyed supply truck.
Fixed: Animation of the bipod not playing during weapon inspection reload.
Fixed: Entering a turret while moving displaces the character from it.
Added: It's now possible to set the Z-offset of the turret sidesteps ray trace for each turret compartment.
Attention soldiers, you will find the changelog below.Ġ.9.8.73 Changelog